A Procedural MatCap System for Cel-Shaded Japanese Animation Production

Yuki Koyama, Takeshi Tsuruta, Heisuke Saito, Daisuke Takizawa, Hiroshi Moriguchi
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Abstract

MatCap is an expressive approach to shade 3D models and is promising for the production of typical Japanese-style cel-shaded animations. However, we experienced an asset management problem in our previous short film production; we needed to manually create many MatCap assets to achieve variations shot by shot or even frame by frame. In this work, we identify requirements for shading systems in Japanese animation production and describe our procedural MatCap system, which satisfies the requirements. Procedural MatCap generates customizable MatCap assets fully procedurally in run time, which drastically improves the asset manageability.
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用于细胞阴影日本动画制作的程序贴图系统
MatCap是一种表达3D模型阴影的方法,有望用于制作典型的日式细胞阴影动画。然而,我们在之前的短片制作中遇到了资产管理问题;我们需要手动创建许多MatCap资产来实现逐镜头甚至逐帧的变化。在这项工作中,我们确定了日本动画制作中对阴影系统的要求,并描述了我们的程序MatCap系统,它满足了这些要求。程序化MatCap在运行时完全程序化地生成可定制的MatCap资产,这大大提高了资产的可管理性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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