Ramin Tadayon, S. Panchanathan, T. McDaniel, B. Fakhri, M. Laff
{"title":"A toolkit for motion authoring and motor skill learning in serious games","authors":"Ramin Tadayon, S. Panchanathan, T. McDaniel, B. Fakhri, M. Laff","doi":"10.1109/HAVE.2014.6954332","DOIUrl":null,"url":null,"abstract":"Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an “intelligent stick” hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.","PeriodicalId":440723,"journal":{"name":"2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2014.6954332","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an “intelligent stick” hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.