3D high dynamic range display system

Saeko Shimazu, D. Iwai, Kosuke Sato
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引用次数: 22

Abstract

This paper introduces a new high dynamic range (HDR) display system that generates a physical 3D HDR image without using stereoscopic methods. To boost contrast beyond that obtained using either a hardcopy or a projector, we employ a multiprojection system to superimpose images onto a textured solid hardcopy that is output by a 3D printer or a rapid prototyping machine. We introduce two basic techniques for our 3D HDR display. The first technique computes an optimal placement of projectors so that projected images cover the hardcopy's entire surface while maximizing image quality. The second technique allows a user to place the projectors near the computed optimal position by projecting from each projector images that act as visual guides. Through proof-of-concept experiments, we were able to modulate luminance and chrominance with a registration error of less than 3 mm. The physical contrast ratio obtained using our method was approximately 5,000:1, while it was 5:1 in the case of viewing the 3D printout under environmental light and 1,000:1 in the case of using the projectors to project the image on regular screens.
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3D高动态范围显示系统
本文介绍了一种新的高动态范围(HDR)显示系统,该系统可以在不使用立体方法的情况下生成物理的三维HDR图像。为了提高对比度,我们采用多投影系统将图像叠加到由3D打印机或快速原型机输出的纹理实体硬拷贝上。我们介绍了3D HDR显示的两种基本技术。第一种技术计算投影仪的最佳位置,使投影图像覆盖硬拷贝的整个表面,同时最大限度地提高图像质量。第二种技术允许用户将投影仪放置在计算的最佳位置附近,通过从每个投影仪投射充当视觉引导的图像。通过概念验证实验,我们能够以小于3毫米的配准误差调制亮度和色度。使用我们的方法获得的物理对比度约为5000:1,而在环境光下观看3D打印输出的情况下为5:1,使用投影仪在常规屏幕上投射图像的情况下为1000:1。
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