Partitioning unstructured meshes for homogeneous and heterogeneous parallel computing environments

Peizong Lee, Jan-Jan Wu, Chih Chang
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引用次数: 2

Abstract

Partitioning meshes is a preprocessing step for parallel scientific simulation. The quality of a partitioning is measured by load balance and communication overhead. The effectiveness of a partitioning significantly influences the performance of parallel computation. In this paper, we propose a quadtree spatial-based domain decomposition method for partitioning unstructured meshes. The background quadtree, which is originally used to represent the density distribution among elements within the computing domain, can be used to obtain an initial partitioning and to do multi-level refinement. As the quadtree implicitly defines hierarchical relationship, which is a natural way to define coarsening and uncoarsening phases, we can repeatedly apply coarsening, partitioning, and uncoarsening multilevel refinement phases, until no improvement can be made. Thus, for most cases, the partitioning results by our method are better than those produced by other graph-based partitioning methods. Experimental studies for the NACA0012 airfoil, the NASA EET wing, and an artillery shell within a shock tube are reported.
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异构和同构并行计算环境下的非结构化网格划分
划分网格是并行科学仿真的预处理步骤。分区的质量是通过负载平衡和通信开销来衡量的。分区的有效性直接影响并行计算的性能。本文提出了一种基于四叉树空间域分解的非结构化网格划分方法。背景四叉树原本是用来表示计算域内元素之间的密度分布,现在可以用来进行初始划分和多级细化。由于四叉树隐式地定义了层次关系,这是定义粗化和去粗化阶段的一种自然方式,我们可以重复地应用粗化、划分和去粗化多级细化阶段,直到无法改进为止。因此,在大多数情况下,我们的方法的分区结果比其他基于图的分区方法产生的结果要好。实验研究的NACA0012翼型,NASA EET翼,和炮弹内激波管报告。
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