Trash It, Punch It, Burn It – Using Virtual Reality to Support Coping with Negative Thoughts

Florian Grieger, Holger Klapperich, Marc Hassenzahl
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引用次数: 3

Abstract

Negative thoughts are a widespread everyday experience. Failures to appropriately cope with negative thoughts are related to serious mental health issues, such as depression. Consequently, preventive technology-mediated everyday interventions to support coping with negative thoughts are of interest. One promising platform for mental health applications is personalized virtual reality (VR). We developed an explorative VR prototype based on personally relevant textual messages from email, messengers and alike, which trigger negative thoughts. The prototype presented these messages in VR and allowed to physically manipulate them, for example, by physically punching and trashing them. A qualitative empirical exploration (N=10) revealed a general positive shift in thoughts and emotions after using the prototype, mainly in form of increased relaxation and self-reflection. Based on this and further insights, we derive four themes for VR in mental health, touching upon the importance of personalization, immersion and focus, interaction design and embodiment, as well as, integration into everyday life.
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扔掉它,打它,烧它-使用虚拟现实来支持应对消极的想法
消极的想法是一种普遍的日常经历。不能恰当地处理消极的想法与严重的心理健康问题有关,比如抑郁症。因此,预防技术介导的日常干预措施,以支持应对消极的想法是感兴趣的。个性化虚拟现实(VR)是一个很有前途的心理健康应用平台。我们开发了一个探索性的VR原型,基于个人相关的文本信息,来自电子邮件,信使等,这会引发消极的想法。原型机在VR中呈现这些信息,并允许物理操作它们,例如,通过物理击打和丢弃它们。一项定性实证研究(N=10)显示,在使用原型后,思想和情绪总体上发生了积极的转变,主要表现为放松和自我反思的增加。基于这一点和进一步的见解,我们得出了VR在心理健康中的四个主题,涉及个性化、沉浸和专注、交互设计和体现以及融入日常生活的重要性。
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