Close-Range Photometric Stereo with Point Light Sources

Aaron Wetzler, R. Kimmel, A. Bruckstein, R. Mecca
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引用次数: 15

Abstract

Shape recovery based on shading variations of a lighted object was recently revisited with improvements that allow for the photometric stereo approach to serve as a competitive alternative for other shape reconstruction methods. However, most efforts of using photometric stereo tend to ignore some factors that are relevant in practical applications. The approach we consider tackles the photometric stereo reconstruction in the case of near-field imaging which means that both camera and light sources are close to the imaged object. The known challenges that characterize the problem involve perspective viewing geometry, attenuation of light and possibly missing regions. Here, we pay special attention to the question of how to faithfully model these aspects and by the same token design an efficient and robust numerical solver. We present a well-posed mathematical representation that integrates the above assumptions into a single coherent model. The surface reconstruction in our near-field scenario can then be executed efficiently in linear time. The merging strategy of the irradiance equations provided for each light source allows us to consider a characteristic expansion model which enables the direct computation of the surface. We evaluate several types of light attenuation models with nonuniform albedo and noise on synthetic data using four virtual sources. We also demonstrate the proposed method on surface reconstruction of real data using three images, each one taken with a different light source.
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与点光源的近距离光度立体
基于光照物体的阴影变化的形状恢复最近被重新审视,并进行了改进,使光度立体方法成为其他形状重建方法的竞争替代品。然而,大多数使用光度立体的努力往往忽略了一些在实际应用中相关的因素。我们考虑的方法解决了近场成像情况下的光度立体重建,这意味着相机和光源都接近被成像物体。已知的挑战包括透视几何、光衰减和可能缺失的区域。在这里,我们特别关注如何忠实地对这些方面进行建模,并通过同样的方式设计一个高效和鲁棒的数值求解器。我们提出了一个良好的数学表示,将上述假设集成到一个单一的连贯模型中。在我们的近场场景中,表面重建可以在线性时间内有效地执行。为每个光源提供的辐照度方程的合并策略使我们能够考虑能够直接计算表面的特征展开模型。利用四种虚拟光源,对几种具有非均匀反照率和噪声的光衰减模型进行了评价。我们还用三幅不同光源拍摄的图像对真实数据的表面重建进行了演示。
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