{"title":"People recognition using gamified ambiguous feedback","authors":"M. Brenner, Navid Mirza, E. Izquierdo","doi":"10.1145/2594776.2594781","DOIUrl":null,"url":null,"abstract":"We present a semi-supervised approach to recognize faces or people while incorporating crowd-sourced and gamified feedback to iteratively improve recognition accuracy. Unlike traditional approaches which are often limited to explicit feedback, we model ambiguous feedback information that we implicitly gather through a crowd that plays a game. We devise a graph-based recognition approach that incorporates such ambiguous feedback to jointly recognize people across an entire dataset. Multiple experiments demonstrate the effectiveness of our gamified feedback approach.","PeriodicalId":170006,"journal":{"name":"GamifIR '14","volume":"98 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"GamifIR '14","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2594776.2594781","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14
Abstract
We present a semi-supervised approach to recognize faces or people while incorporating crowd-sourced and gamified feedback to iteratively improve recognition accuracy. Unlike traditional approaches which are often limited to explicit feedback, we model ambiguous feedback information that we implicitly gather through a crowd that plays a game. We devise a graph-based recognition approach that incorporates such ambiguous feedback to jointly recognize people across an entire dataset. Multiple experiments demonstrate the effectiveness of our gamified feedback approach.