Games With Coupled Populations: An Experiment in Continuous Time

V. Benndorf, Ismael Martínez-Martínez, Hans-Theo Normann
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引用次数: 4

Abstract

We propose a model of coupled population games where intra- and intergroup interactions overlap. We analyze the general class of symmetric 2x2 games with coupled replicator dynamics. Standard one- and two-population predictions extend to a total of ten regions with different sets of attractors, among them novel hybrid points where one population randomizes and the other plays a pure strategy. Building on the theoretical analysis, we run continuous-time laboratory experiments using 48 different variants of coupled games. Observations confirm the theory to a large extent, but we also find a number of systematic deviations. When the attractors' eigenvalues are smaller (in absolute terms), play converges to steady states located further from the prediction.
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具有耦合人口的游戏:连续时间实验
我们提出了一个群体内和群体间相互作用重叠的耦合群体博弈模型。我们分析了一类具有耦合复制子动力学的对称2x2对策。标准的单种群和双种群预测扩展到总共10个具有不同吸引子集的区域,其中有新的混合点,其中一个种群随机而另一个种群纯策略。在理论分析的基础上,我们使用48种不同的耦合博弈变体进行了连续时间的实验室实验。观察结果在很大程度上证实了这一理论,但我们也发现了一些系统性偏差。当吸引子的特征值较小(以绝对值计算)时,play收敛到离预测更远的稳定状态。
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