Instructional design lessons technical communicators can learn from games

Rob Houser, Scott DeLoach
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引用次数: 4

Abstract

Why does it take hours for our users to build up their confidence to approach our products, try to install or use them, consult the manuals in frustration, and finally ask the person down the hall for help? In contrast why do players of arcade, video and computer games seem to approach the games without fear, eagerly exploring and learning as they go? Our research examines the way interface design for applications influences motivation, training, performance, and error correction. In this paper and presentation, we attempt to lay the ground work for additional research by defining the instructional methods used in games and by surveying the literature related to the design of game and business applications.
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技术传播者可以从游戏中学到教学设计经验
为什么我们的用户要花几个小时的时间来建立他们的信心来接近我们的产品,尝试安装或使用它们,沮丧地查阅手册,最后向大厅里的人寻求帮助?相比之下,为什么街机游戏、电子游戏和电脑游戏的玩家似乎毫无畏惧地接近游戏,在游戏中热切地探索和学习?我们的研究考察了应用程序界面设计对动机、训练、性能和纠错的影响。在本文和演讲中,我们试图通过定义游戏中使用的教学方法以及调查与游戏和商业应用设计相关的文献,为进一步的研究奠定基础。
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International technical communication and Forum 95 The new Web paradigm: users' expectations Instructional design lessons technical communicators can learn from games Document on computer The interaction of media and learner
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