Let Me Get To Know You Better: Can Interactions Help to Overcome Uncanny Feelings?

Maike Paetzel, Ginevra Castellano
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引用次数: 12

Abstract

With an ever increasing demand for personal service robots and artificial assistants, companies, start-ups and researchers aim to better understand what makes robot platforms more likable. Some argue that increasing a robot's humanlikeness leads to a higher acceptability. Others, however, find that extremely humanlike robots are perceived as uncanny and are consequently often rejected by users. When investigating people's perception of robots, the focus of the related work lies almost solely on the first impression of these robots, often measured based on images or video clips of the robots alone. Little is known about whether these initial positive or negative feelings persist when giving people the chance to interact with the robot. In this paper, 48 participants were gradually exposed to the capabilities of a robot and their perception of it was tracked from their first impression to after playing a short interactive game with it. We found that initial uncanny feelings towards the robot were significantly decreased after getting to know it better, which further highlights the importance of using real interactive scenarios when studying people's perception of robots. In order to elicit uncanny feelings, we used the 3D blended embodiment Furhat and designed four different facial textures for it. Our work shows that a blended platform can cause different levels of discomfort towards it depending on the facial texture and may thus be an interesting tool for further research on the uncanny valley.
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让我更好地了解你:互动能帮助克服不可思议的感觉吗?
随着对个人服务机器人和人工助手的需求不断增长,企业、初创企业和研究人员都希望更好地了解是什么让机器人平台更受欢迎。一些人认为,增加机器人与人类的相似性会提高机器人的可接受性。然而,其他人发现,极其像人类的机器人被认为是不可思议的,因此经常被用户拒绝。在调查人们对机器人的感知时,相关工作的重点几乎完全在于这些机器人的第一印象,通常仅根据机器人的图像或视频片段来衡量。当人们有机会与机器人互动时,这些最初的积极或消极的感觉是否会持续,我们知之甚少。在这篇论文中,48名参与者逐渐接触到机器人的能力,并跟踪他们对机器人的感知,从他们对机器人的第一印象到与机器人玩了一个简短的互动游戏后。我们发现,在对机器人有了更深入的了解后,人们对机器人最初的神秘感觉明显减少,这进一步凸显了在研究人们对机器人的感知时,使用真实互动场景的重要性。为了引出神秘的感觉,我们使用了3D混合化身Furhat,并为其设计了四种不同的面部纹理。我们的工作表明,混合平台可以根据面部纹理引起不同程度的不适,因此可能是进一步研究恐怖谷的有趣工具。
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