The Evolving Design of Tangibles for Graph Algorithmic Thinking

A. Bonani, V. D. Fatto, R. Gennari
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引用次数: 6

Abstract

Algorithmic thinking is at the core of computational thinking. Tangible interactive solutions can help children develop algorithmic thinking skills. This paper focusses on exploratory research concerning tangibles for graph algorithmic thinking for primary and middle schools. By following an action-research process, tangibles evolved through prototyping and actions-studies. The paper overviews their evolution and delves into its most recent action: an ecological study with 8 middle school children, and 5 primary school children, using tangibles for graph algorithmic thinking. It ends by reflecting on results and future work.
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图形算法思维中有形设计的演变
算法思维是计算思维的核心。有形的互动解决方案可以帮助孩子培养算法思维能力。本文主要对中小学图形算法思维的有形内容进行探索性研究。通过遵循行动研究过程,通过原型设计和行动研究,有形产品得以发展。本文概述了它们的演变,并深入研究了其最近的行动:对8名中学生和5名小学生进行了生态研究,使用有形的图形算法思维。它以反思结果和未来的工作结束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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