Study on Technique of 3D Imaging-Based DEM and Massive Orthograph

G. Jin, Liang-xian Gu, Li-bin Lu
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引用次数: 2

Abstract

In the scene simulation system of UAV, 3D imaging was generated by method -based DEM and massive orthograph that displayed real terrain. The imaging was very realistic. The system adopted the method of cutting down scene based on line of sight, image of cache based on frame and texture swapping, to enhance the speed of PC, and improve performance of the system, so real-time creating scene of massive data on PC was realized. The lifelike imaging was displayed with the environment of VC++, and OpenGL. The technique offers a way for developing UAV scene simulation system, thus of great value in both theory and practice.
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基于三维成像的DEM和海量正射影技术研究
在无人机场景仿真系统中,采用基于方法的DEM和海量正射影图生成真实地形的三维图像。成像非常逼真。系统采用基于视线的场景裁剪、基于帧和纹理交换的图像缓存等方法,提高了PC机的速度,提高了系统的性能,实现了在PC机上实时生成海量数据场景。在vc++和OpenGL环境下进行了逼真的图像显示。该技术为开发无人机场景仿真系统提供了一条途径,具有重要的理论和实践价值。
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