{"title":"Research and Implementation of Multiplayer Connection Technology on LAN in Virtual Scene","authors":"Gongwen Xu, Zhijun Zhang, Xiumei Zhao","doi":"10.1109/ICFCSE.2011.151","DOIUrl":null,"url":null,"abstract":"Firstly, how to send the real-time data collected by each computer to all the computers in network for their monitoring, secondly, how to send the historical data to each computer in the whole network to ensure a consistent whole network data, In addition, how to send the command to an implementing computer, and control records of the whole network of other computers. Combining many aspects, this paper designs a virtual scene in the distributed network multiplayer system, designs an online multi-user virtual environment to achieve the mutual information and to send, receive and transmit. Under the environment of Windows XP, making use of CSocket provided by Visual C which carries on the development of applied procedure, we can make the procedure carry out receiving data on network, send out function quickly and accurately, complete data delivering of customer. The realization is under the network environment of having another person's on-line technique.","PeriodicalId":279889,"journal":{"name":"2011 International Conference on Future Computer Science and Education","volume":"99 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Future Computer Science and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICFCSE.2011.151","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Firstly, how to send the real-time data collected by each computer to all the computers in network for their monitoring, secondly, how to send the historical data to each computer in the whole network to ensure a consistent whole network data, In addition, how to send the command to an implementing computer, and control records of the whole network of other computers. Combining many aspects, this paper designs a virtual scene in the distributed network multiplayer system, designs an online multi-user virtual environment to achieve the mutual information and to send, receive and transmit. Under the environment of Windows XP, making use of CSocket provided by Visual C which carries on the development of applied procedure, we can make the procedure carry out receiving data on network, send out function quickly and accurately, complete data delivering of customer. The realization is under the network environment of having another person's on-line technique.