User Curiosity Factor in Determining Serendipity of Recommender System

Arseto Satriyo Nugroho, I. Ardiyanto, T. B. Adji
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Abstract

Recommender rystem (RS) is created to solve the problem by recommending some items among a huge selection of items that will be useful for the e-commerce users. RS prevents the users from being flooded by information that is irrelevant for them.Unlike information retrieval (IR) systems, the RS system's goal is to present information to the users that is accurate and preferably useful to them. Too much focus on accuracy in RS may lead to an overspecialization problem, which will decrease its effectiveness. Therefore, the trend in RS research is focusing beyond accuracy methods, such as serendipity. Serendipity can be described as an unexpected discovery that is useful. Since the concept of a recommendation system is still evolving today, formalizing the definition of serendipity in a recommendation system is very challenging.One known subjective factor of serendipity is curiosity. While some researchers already addressed curiosity factor, it is found that the relationships between various serendipity component as perceived by the users and their curiosity levels is still yet to be researched. In this paper, the method to determine user curiosity model by considering the variation of rated items was presented, then relation to serendipity components using existing user feedback data was validated. The finding showed that the curiosity model was related to some user-perceived values of serendipity, but not all. Moreover, it also had positive effect on broadening the user preference. 
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决定推荐系统偶然性的用户好奇心因素
推荐系统(RS)是为了解决这个问题而创建的,它从大量的商品选择中推荐一些对电子商务用户有用的商品。RS可以防止用户被与他们无关的信息淹没。与信息检索(IR)系统不同,RS系统的目标是向用户提供准确且最好对他们有用的信息。在RS中,过于注重准确性可能会导致过度专业化问题,从而降低其有效性。因此,RS研究的趋势是超越准确性方法,如serendipity。Serendipity可以被描述为一个意想不到的有用的发现。由于推荐系统的概念仍在不断发展,因此在推荐系统中形式化偶然性的定义非常具有挑战性。一个已知的意外发现的主观因素是好奇心。虽然一些研究人员已经解决了好奇心因素,但发现用户感知到的各种serendipity成分与他们的好奇心水平之间的关系仍有待研究。本文提出了一种考虑评分项变化来确定用户好奇心模型的方法,然后利用现有用户反馈数据验证了与serendipity分量的关系。这一发现表明,好奇心模型与用户对意外发现的某些感知价值有关,但并非全部。此外,它对拓宽用户偏好也有积极的影响。
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