A probabilistic framework for Automated Mechanism Design

E. Tadjouddine
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Abstract

This paper presents a probabilistic framework that can be used to automatically generate verifiable mechanisms for multi-agent systems wherein agents need to trust the system. Such settings require designing mechanisms given agents' requirements, which are expressed as constraints and desirable properties such as incentive compatibility. Our framework is based on a game-playing scenario wherein a game is viewed as a set of computer codes and is run using a designer. The designer can be viewed as a probabilistic polytime Turing machine interacting with the game in order to achieve a given objective or simply win it. This results in a sequence of games where the probability for the designer winning the game is bounded from above by the probability of the game setting a Boolean variable to true. By analyzing the game-play as a Markov decision process, we identified cases where the interactions between the designer and the game yield a positive outcome. This methodology can be used to deploy for example agent mediated e-commerce systems.
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自动化机构设计的概率框架
本文提出了一个概率框架,该框架可用于自动生成多智能体系统中的可验证机制,其中智能体需要信任系统。这样的设置需要设计给定主体需求的机制,这些需求表现为约束和期望的属性,如激励兼容性。我们的框架基于游戏场景,其中游戏被视为一组计算机代码,并由设计师运行。设计师可以被视为一个概率多时间图灵机,与游戏互动,以实现给定的目标或只是赢得它。这就产生了一系列游戏,其中设计师赢得游戏的概率受到游戏设置布尔变量为真的概率的限制。通过将游戏玩法作为马尔可夫决策过程进行分析,我们确定了设计师与游戏之间的互动能够产生积极结果的情况。这种方法可用于部署例如代理中介的电子商务系统。
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