[POSTER] Realtime Shape-from-Template: System and Applications

T. Collins, A. Bartoli
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引用次数: 14

Abstract

An important yet unsolved problem in computer vision and Augmented Reality (AR) is to compute the 3D shape of nonrigid objects from live 2D videos. When the object's shape is provided in a rest pose, this is the Shape-from-Template (SfT) problem. Previous realtime SfT methods require simple, smooth templates, such as flat sheets of paper that are densely textured, and which deform in simple, smooth ways. We present a realtime SfT framework that handles generic template meshes, complex deformations and most of the difficulties present in real imaging conditions. Achieving this has required new, fast solutions to the two core sub-problems: robust registration and 3D shape inference. Registration is achieved with what we call Deformable Render-based Block Matching (DRBM): a highly-parallel solution which densely matches a time-varying render of the object to each video frame. We then combine matches from DRBM with physical deformation priors and perform shape inference, which is done by quickly solving a sparse linear system with a Geometric Multi-Grid (GMG)-based method. On a standard PC we achieve up to 21fps depending on the object. Source code will be released.
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[海报]实时形状模板:系统和应用
从实时二维视频中计算非刚性物体的三维形状是计算机视觉和增强现实(AR)领域尚未解决的一个重要问题。当物体的形状以静止姿态提供时,这就是模板形状(SfT)问题。以前的实时SfT方法需要简单、光滑的模板,比如纹理密集的平面纸张,它们以简单、光滑的方式变形。我们提出了一个实时SfT框架,处理通用模板网格,复杂变形和实际成像条件下存在的大多数困难。实现这一目标需要新的、快速的解决方案来解决两个核心子问题:鲁棒配准和3D形状推断。注册是通过我们称之为可变形的基于渲染的块匹配(DRBM)实现的:这是一种高度并行的解决方案,它将对象的时变渲染密集地匹配到每个视频帧。然后,我们将DRBM匹配与物理变形先验相结合,并通过基于几何多网格(Geometric Multi-Grid, GMG)的方法快速求解稀疏线性系统来进行形状推断。在标准PC上,根据对象的不同,我们可以达到21fps。源代码将被发布。
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