Web 2.0 Based Service-Oriented E-Learning Systems: Recurrent Design and Architectural Patterns

Dina Hussein, G. Alaa, A. Hamad
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引用次数: 9

Abstract

Adopting Web 2.0 technologies and techniques in modern e-learning systems guarantees a more interactive e-learning experience. It leverages collaboration among learners and enhances accessibility to various learning resources. Providing such functionalities as web services within an integrated e-learning system achieves interoperability and reduces redundancy. Our aim in this paper is to identify recurrent Web 2.0 and Service-oriented architecture (SOA) design and architectural patterns that would provide reusable building blocks for any Web 2.0 based service-oriented e-learning system. The paper builds on induction theory techniques to validate taxonomy related to Web 2.0 and SOA behavioural and technological patterns. We identified 3 elementary design patterns, inter-connectivity, file sharing and content re-mixing, a well as 4 secondary design patterns, streaming, content authoring, content aggregation and tagging. The proposed design patterns share three elementary architecture types, client-server, peer-peer and SOA. The paper also builds on UML4SOA techniques in modelling requirements prior application of proposed patterns in the case study.
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基于Web 2.0的面向服务的电子学习系统:循环设计和体系结构模式
在现代电子学习系统中采用Web 2.0技术和技术保证了更具互动性的电子学习体验。它利用学习者之间的协作,增强对各种学习资源的可访问性。在集成的电子学习系统中提供web服务等功能可以实现互操作性并减少冗余。我们在本文中的目标是确定可为任何基于Web 2.0的面向服务的电子学习系统提供可重用构建块的经常性Web 2.0和面向服务的体系结构(SOA)设计和体系结构模式。本文以归纳理论技术为基础,验证与Web 2.0和SOA行为和技术模式相关的分类法。我们确定了3个基本设计模式:互联互通、文件共享和内容混合,以及4个次要设计模式:流媒体、内容创作、内容聚合和标签。建议的设计模式共享三种基本体系结构类型:客户机-服务器、对等和SOA。本文还构建了在案例研究中提出的模式应用之前建模需求的UML4SOA技术。
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