Byongsue Kang, Euisang Oh, Junghwan Sung, Semi Kim, Hwanik Jo
{"title":"The system for activity-visualization of the experience game of smart phone","authors":"Byongsue Kang, Euisang Oh, Junghwan Sung, Semi Kim, Hwanik Jo","doi":"10.1145/1900354.1900385","DOIUrl":null,"url":null,"abstract":"Experience game focusing user's activity is popular among the smart phone games because the user can be easily absorbed into the game and felt more sense of unity with the game. There are many studies about game storytelling. In the paper of Won[Won 2009] they try to detail elements consisting of game scenario. They derived essential element of game scenario and applied them in their prototype game. In the Ha's study[Ha 1999], they develop original idea to draw time and events of game scenario. They tried to express complex relation between time and events by piling layers that represent time and events. These studies can provide good directions to develop game story and create contents in case of developing typical game using joystick or keyboard.","PeriodicalId":286776,"journal":{"name":"ACM SIGGRAPH ASIA 2010 Posters","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH ASIA 2010 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1900354.1900385","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Experience game focusing user's activity is popular among the smart phone games because the user can be easily absorbed into the game and felt more sense of unity with the game. There are many studies about game storytelling. In the paper of Won[Won 2009] they try to detail elements consisting of game scenario. They derived essential element of game scenario and applied them in their prototype game. In the Ha's study[Ha 1999], they develop original idea to draw time and events of game scenario. They tried to express complex relation between time and events by piling layers that represent time and events. These studies can provide good directions to develop game story and create contents in case of developing typical game using joystick or keyboard.