Interactive and collaborative learning environment using 3D virtual reality content, multi-screen display and PCs

Y. Harada, K. Nosu, N. Okude
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引用次数: 10

Abstract

Now that we are facing a transition from industrial society to a knowledge based society, the acquisition and sharing of knowledge have become even more important in learning. Recent progress in computer processing power and graphic capability have endowed computers with considerable potential as educational tools. With respect to VR or CG, this potential has been further developed for entertainment applications. Students are now surrounded by PCs both at home and at school. NTT has introduced a new learning system named COLLVIRS (COLlaborative Learning system employing Virtual Reality Spaces), which consists of a large screen with high definition resolution, super graphic processors, PCs for individual students and VR contents. The central problem is how to provide VR contents to students. Interactivity and collaboration, together with the dramaturgy of the content, are key factors for the success of the system.
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采用3D虚拟现实内容、多屏显示和pc的互动协作学习环境
现在我们正面临着从工业社会向知识社会的转变,知识的获取和分享在学习中变得更加重要。计算机处理能力和图形处理能力的最新进展赋予了计算机作为教育工具的巨大潜力。在VR或CG方面,这种潜力在娱乐应用方面得到了进一步的发展。无论是在家里还是在学校,学生们都被电脑包围了。NTT推出了名为COLLVIRS(利用虚拟现实空间的协作学习系统)的新学习系统,该系统由高清晰度的大屏幕、超级图形处理器、个人学生pc和VR内容组成。核心问题是如何向学生提供VR内容。互动性和协作性以及内容的戏剧性是该系统成功的关键因素。
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