Assistive Technology Design as a Computer Science Learning Experience

T. B. McHugh, Cooper Barth
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引用次数: 2

Abstract

As awareness surrounding the importance of developing accessible applications has grown, work to integrate inclusive design into computer science (CS) curriculum has gained traction. However, there remain obstacles to integrating accessibility into introductory CS coursework. In this paper, we discuss current challenges to building assistive technology and the findings of a formative study exploring the role of accessibility in an undergraduate CS curriculum. We respond to the observed obstacles by presenting V11, a cross-platform programming interface to empower novice CS students to build assistive technology. To evaluate the effectiveness of V11 as a CS and accessibility learning tool, we conducted design workshops with ten undergraduate CS students, who brainstormed solutions to a real accessibility problem and then used V11 to prototype their solution. Post-workshop evaluations showed a 28% average increase in student interest in building accessible technology, and V11 was rated easier to use than other accessibility programming tools. Student reflections indicate that V11 can be an accessibility learning tool, while also teaching fundamental Computer Science concepts.
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辅助技术设计作为计算机科学学习经验
随着人们对开发可访问应用程序的重要性的认识不断提高,将包容性设计集成到计算机科学(CS)课程中的工作已经获得了动力。然而,将可访问性整合到CS入门课程中仍然存在障碍。在本文中,我们讨论了当前构建辅助技术的挑战,以及一项探索无障碍在本科计算机科学课程中的作用的形成性研究的结果。我们通过展示V11来回应观察到的障碍,V11是一个跨平台的编程接口,可以让CS初学者构建辅助技术。为了评估V11作为计算机科学和可访问性学习工具的有效性,我们与10名计算机科学本科生进行了设计研讨会,他们对一个实际的可访问性问题进行了头脑风暴,然后使用V11对他们的解决方案进行了原型设计。工作坊后的评估显示,学生对构建无障碍技术的兴趣平均增加了28%,V11被评为比其他无障碍编程工具更容易使用。学生们的反映表明,V11可以成为一个可访问的学习工具,同时也可以教授基本的计算机科学概念。
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