Michael G. Christel, S. Stevens, Matt Champer, J. Balash, S. Brice, Bryan Maher, Daniel Hausmann, N. Bastida, Chandana Bhargava, Weiwei Huo, Xun Zhang, S. Collier, V. Aleven, K. Koedinger, Steven W. Dow, C. Rosé, J. Sewall, Mitra Fathollahpour, Chris Reid, Julia Brynn Flynn, A. Glenn, Erik Harpstead
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引用次数: 8
Abstract
Beanstalk is an educational game for children ages 6-10 teaching balance-fulcrum principles while folding in scientific inquiry and socio-emotional learning. This paper explores the incorporation of these additional dimensions using intrinsic motivation and a framing narrative. Four versions of the game are detailed, along with preliminary player data in a 2×2 pilot test with 64 children shaping the modifications of Beanstalk for much broader testing.