Real-Time Rendering of Rough Refraction under Dynamically Varying Environmental Lighting

Tianchao Lu, Jie Guo, Jingui Pan
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Abstract

The illumination of rough refraction is challenging due to the complex integrations of scattered lights from multiple directions. Prefiltered environment map is able to eliminate the comprehensive integrations, but the precomputation stage protects it from being adapted into dynamically varying environmental lighting. We propose a real-time method for rendering rough refraction, supporting dynamically changing lighting, geometries and materials. Environment maps are efficiently compressed by summed area table (SAT), whose construction only costs several milliseconds. Meanwhile, rough refraction effects are approximated by our lobe merging method. Solid results of our approach are demonstrated by comparing with ground truth results generated with a path tracing engine.
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动态变化环境光照下粗糙折射的实时渲染
由于来自多个方向的散射光的复杂集成,粗糙折射的照明具有挑战性。预滤波环境图能够消除综合集成,但预计算阶段使其无法适应动态变化的环境光照。我们提出了一种实时渲染粗糙折射的方法,支持动态变化的照明、几何形状和材料。环境地图可以通过求和面积表(SAT)进行有效压缩,其构建时间仅为几毫秒。同时,我们提出的波瓣合并方法对粗糙折射效应进行了近似。通过与路径跟踪引擎生成的地面真值结果进行比较,证明了该方法的可靠结果。
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