Principles of a debugging-first puzzle game for computing education

M. Lee, Faezeh Bahmani, Irwin Kwan, Jilian LaFerte, P. Charters, Amber Horvath, Fanny Luor, Jill Cao, Cathy Law, Michael Beswetherick, Sheridan Long, M. Burnett, Amy J. Ko
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引用次数: 88

Abstract

Although there are many systems designed to engage people in programming, few explicitly teach the subject, expecting learners to acquire the necessary skills on their own as they create programs from scratch. We present a principled approach to teach programming using a debugging game called Gidget, which was created using a unique set of seven design principles. A total of 44 teens played it via a lab study and two summer camps. Principle by principle, the results revealed strengths, problems, and open questions for the seven principles. Taken together, the results were very encouraging: learners were able to program with conditionals, loops, and other programming concepts after using the game for just 5 hours.
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计算机教育中以调试为先的解谜游戏的原理
尽管有许多系统旨在吸引人们参与编程,但很少有系统明确地教授这一主题,期望学习者在从头开始编写程序时自己获得必要的技能。我们提出了一种原则性的方法来教授编程,使用一个名为Gidget的调试游戏,它是使用一套独特的7个设计原则创建的。共有44名青少年通过实验室研究和两次夏令营来玩这款游戏。逐个原则,结果揭示了七项原则的优势、问题和有待解决的问题。综上所述,结果非常鼓舞人心:学习者在使用游戏5个小时后就能够使用条件、循环和其他编程概念进行编程。
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