{"title":"Efficient In-Situ Quantum Computing Simulation of Shor's and Grover's Algorithms","authors":"A. Avila, R. Reiser, A. Yamin, M. Pilla","doi":"10.1109/SBAC-PADW.2017.19","DOIUrl":null,"url":null,"abstract":"Exponential increase and global access to read/write memory states in quantum computing simulation limit both the number of qubits and quantum transformations that can be currently simulated. Although quantum computing simulation is parallel by nature, spatial and temporal complexity are major performance hazards, making this an important application for HPC. A new methodology employing reduction and decomposition optimizations has shown great results, but its GPU implementation could be further improved. In this work, we intend to do a new implementation for in-situ GPU simulation that better explores its resources without requiring further HPC hardware. Shors and Grovers algorithms are simulated and compared to the previous version and to LIQUi|s simulator, showing better results with relative speedups up to 15.5x and 765.76x respectively.","PeriodicalId":325990,"journal":{"name":"2017 International Symposium on Computer Architecture and High Performance Computing Workshops (SBAC-PADW)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Symposium on Computer Architecture and High Performance Computing Workshops (SBAC-PADW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBAC-PADW.2017.19","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Exponential increase and global access to read/write memory states in quantum computing simulation limit both the number of qubits and quantum transformations that can be currently simulated. Although quantum computing simulation is parallel by nature, spatial and temporal complexity are major performance hazards, making this an important application for HPC. A new methodology employing reduction and decomposition optimizations has shown great results, but its GPU implementation could be further improved. In this work, we intend to do a new implementation for in-situ GPU simulation that better explores its resources without requiring further HPC hardware. Shors and Grovers algorithms are simulated and compared to the previous version and to LIQUi|s simulator, showing better results with relative speedups up to 15.5x and 765.76x respectively.