Augmented Reality Mobile Application for Museum: A Technology Acceptance Study

T. G. Siang, K. A. Aziz, Z. Ahmad, S. Suhaifi
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引用次数: 10

Abstract

The tourism sector in Malaysia is reported for losing its global competitiveness when the nation missed its tourism targets recently. Mirrored at the state level, the tourism performance of Melaka, a heritage city inscribed by the UNESCO, is also experiencing similar downward trend. The museums, which play a pivotal role in showcasing the local culture and history, have seen decreasing number of visitors. Inspired by Tourism 4.0, many museums are now using digital technologies to enrich visitors’ experience, such as augmented reality (AR). This is because the tourists are now becoming more tech-savvy and expecting culture and heritage to be presented lively rather than exhibited in dusty glass boxes. In the “When History Comes Alive” Project, an AR mobile app was developed for the People’s Museum in Melaka. Although tourism studies have widely discussed the managerial implications of AR, user’s acceptance of AR in the tourism context is still in its infancy. Hence, this study aimed to examine the factors affecting museum visitors’ behavioural intention to use the AR mobile app. A survey was conducted among 120 museum visitors. The findings showed that playfulness expectancy, content relevance expectancy, performance expectancy, effort expectancy, and social influence positively affect the respondents’ behavioural intention to use the AR mobile app with a high explanatory power of 61.2%. Significant managerial and practical implications to the developers of AR mobile app, tourism businesses and policy makers are highlighted in this paper. The limitations of the study and suggestions for future studies are also addressed.
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博物馆增强现实移动应用:技术接受度研究
据报道,马来西亚旅游业最近失去了全球竞争力,因为该国未能实现其旅游目标。被联合国教科文组织列为世界文化遗产的马六甲的旅游业绩也出现了类似的下降趋势。博物馆在展示当地文化和历史方面发挥着关键作用,但游客数量却在减少。受旅游业4.0的启发,许多博物馆现在都在使用增强现实(AR)等数字技术来丰富游客的体验。这是因为游客们现在变得更加精通技术,他们希望文化和遗产能够生动地呈现出来,而不是在满是灰尘的玻璃盒子里展出。在“When History Comes Alive”项目中,为马六甲人民博物馆开发了一个AR移动应用程序。虽然旅游研究已经广泛讨论了增强现实的管理意义,但用户在旅游环境中接受增强现实的程度仍处于起步阶段。因此,本研究旨在研究影响博物馆游客使用AR移动应用程序的行为意愿的因素。我们对120名博物馆游客进行了调查。结果显示,可玩性期望、内容相关性期望、绩效期望、努力期望和社会影响力正向影响受访者使用AR移动应用的行为意愿,解释力为61.2%。本文强调了对AR移动应用程序开发者、旅游企业和政策制定者的重大管理和实践意义。本研究的局限性及对未来研究的建议。
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