Josefina Guerrero García, Claudia González, David Pinto
{"title":"Studying user-defined body gestures for navigating interactive maps","authors":"Josefina Guerrero García, Claudia González, David Pinto","doi":"10.1145/3123818.3123851","DOIUrl":null,"url":null,"abstract":"Since the creation of virtual reality many interaction techniques have been proposed for navigating virtual worlds. Some of them involve the use of body gestures and voice commands, while some others rely on some other interactive mechanisms such as mouse and keyboard. Since the appearance of videogames with body interaction it caught our attention how complex is to navigate in some videogames. As the use of voice commands is absent you just rely of your body or control to navigate. We observed a lot of frustration when you rely just on body gestures. So, natural interaction seems not being so natural. In this paper we examine a user defined body gesture language to navigate virtual worlds. We use the wizard of Oz technique to collect the data related and compare performance with traditional desktop based interaction and analyze the results. As a result we propose a body gesture language to navigate virtual worlds.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"89 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the XVIII International Conference on Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123818.3123851","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Since the creation of virtual reality many interaction techniques have been proposed for navigating virtual worlds. Some of them involve the use of body gestures and voice commands, while some others rely on some other interactive mechanisms such as mouse and keyboard. Since the appearance of videogames with body interaction it caught our attention how complex is to navigate in some videogames. As the use of voice commands is absent you just rely of your body or control to navigate. We observed a lot of frustration when you rely just on body gestures. So, natural interaction seems not being so natural. In this paper we examine a user defined body gesture language to navigate virtual worlds. We use the wizard of Oz technique to collect the data related and compare performance with traditional desktop based interaction and analyze the results. As a result we propose a body gesture language to navigate virtual worlds.
自虚拟现实诞生以来,人们提出了许多用于导航虚拟世界的交互技术。其中一些涉及使用身体手势和语音命令,而另一些则依赖于其他一些交互机制,如鼠标和键盘。自从带有身体互动的电子游戏出现以来,我们便注意到在某些电子游戏中导航是多么复杂。由于没有使用语音命令,你只能依靠你的身体或控制来导航。我们观察到,当你仅仅依靠肢体动作时,会有很多挫败感。所以,自然的互动似乎不是那么自然。在本文中,我们研究了一种用户定义的肢体手势语言来导航虚拟世界。我们使用wizard of Oz技术收集相关数据,并与传统的基于桌面的交互进行性能比较,并分析结果。因此,我们提出了一种身体手势语言来导航虚拟世界。