Controlling fluid animation

N. Foster, Dimitris N. Metaxas
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引用次数: 210

Abstract

A methodology for controlling fluid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool for calculating three dimensional fluid flow. The major contribution of this paper is that for the first time, it is possible for computer graphics animators, to specify and control a three dimensional fluid animation, without knowledge of the underlying equations or the method used to solve them. In addition the technique is stable, physically accurate, and can be integrated with other animation tools that deal with dynamic objects. To illustrate the method, animations of moving objects fountains, and explosions, together with the straightforward control functions that are used to create them, are presented.
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控制流体动画
利用嵌入式控制器的概念开发了一种控制流体动画的方法。控制器作为动画器和计算三维流体流动的通用工具之间的接口。本文的主要贡献是,计算机图形动画师第一次可以指定和控制三维流体动画,而不需要了解底层方程或用于求解它们的方法。此外,该技术稳定,物理精确,并且可以与其他处理动态对象的动画工具集成。为了说明该方法,移动对象的动画,喷泉和爆炸,以及用于创建它们的直接控制功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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