An Improved Approach to 6D Object Pose Tracking in Fast Motion Scenarios

Yanming Wu, P. Vandewalle, P. Slaets, E. Demeester
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Abstract

Tracking 6D poses of objects in video sequences is important for many applications such as robot manipulation and augmented reality. End-to-end deep learning based 6D pose tracking methods have achieved notable performance both in terms of accuracy and speed on standard benchmarks characterized by slowly varying poses. However, these methods fail to address a key challenge for using 6D pose trackers in fast motion scenarios. The performance of temporal trackers degrades significantly in fast motion scenarios and tracking failures occur frequently. In this work, we propose a framework to make end-to-end 6D pose trackers work better for fast motion scenarios. We integrate the “Relative Pose Estimation Network” from an end-to-end 6D pose tracker into an EKF framework. The EKF adopts a constant velocity motion model and its measurement is computed from the output of the “Relative Pose Estimation Network”. The proposed method is evaluated on challenging hand-object interaction sequences from the Laval dataset and compared against the original end-to-end pose tracker, referred to as the baseline. Experiments show that integration with EKF significantly improves the tracking performance, achieving a pose detection rate of 85.23% compared to 61.32% achieved by the baseline. The proposed framework exceeds the real-time performance requirement of 30 fps.
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快速运动场景中6D物体姿态跟踪的改进方法
跟踪视频序列中物体的6D姿态对于机器人操作和增强现实等许多应用非常重要。基于端到端深度学习的6D姿态跟踪方法在以缓慢变化的姿态为特征的标准基准上,在精度和速度方面都取得了显著的表现。然而,这些方法未能解决在快速运动场景中使用6D姿势跟踪器的关键挑战。在快速运动场景下,时间跟踪器的性能显著下降,跟踪故障频繁发生。在这项工作中,我们提出了一个框架,使端到端6D姿势跟踪器在快速运动场景中更好地工作。我们将端到端6D姿态跟踪器的“相对姿态估计网络”集成到EKF框架中。EKF采用等速运动模型,其测量值由“相对姿态估计网络”的输出计算。该方法在来自Laval数据集的具有挑战性的手-物体交互序列上进行评估,并与原始的端到端姿态跟踪器(称为基线)进行比较。实验表明,与EKF的融合显著提高了跟踪性能,姿态检测率达到85.23%,而基线的检测率为61.32%。所提出的框架超过了30fps的实时性能要求。
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