“O caminho delas”: jogos desplugados para fomentar o pensamento computacional entre meninas

Caroline Reis Vieira Santos Rauta, Isabela Reinhold, Maria Tereza de Almeida Wippel
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Abstract

Games can be a valuble tool for the teaching and learningprocess.This project aimed to develop board games based oncomputational thinking for girls between 8 and 11 years-old. Theunplugged approach was adopted in order to include students thatdo not have access to computers os the internet. Board games arealso easily replicable by teachers all over Brazil who desire toteach the pillars of computational thinking in their classrooms,meeting the 5th general competency pointed at Based NacionalComum Curricular (BNCC). A game was developed using onlinedesign tool Canva'for Education version. They were tested byvolunteers and, after adjustments, they were made availableonline through the project's website.
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“她们的方式”:不插电的游戏,鼓励女孩进行计算思维
在教学过程中,游戏是一个很有价值的工具。该项目旨在为8至11岁的女孩开发基于计算思维的棋盘游戏。采用“不插电”的方法是为了让没有电脑或互联网的学生也能参加。桌游也很容易被巴西各地的教师复制,他们希望在课堂上教授计算思维的支柱,以满足基于国家共同课程(BNCC)所指出的第五种一般能力。使用在线设计工具Canva'for Education版开发了一款游戏。它们由志愿者测试,经过调整后,可以通过该项目的网站在线获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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