Caroline Reis Vieira Santos Rauta, Isabela Reinhold, Maria Tereza de Almeida Wippel
{"title":"“O caminho delas”: jogos desplugados para fomentar o pensamento computacional entre meninas","authors":"Caroline Reis Vieira Santos Rauta, Isabela Reinhold, Maria Tereza de Almeida Wippel","doi":"10.14210/cotb.v13.p329-334","DOIUrl":null,"url":null,"abstract":"Games can be a valuble tool for the teaching and learningprocess.This project aimed to develop board games based oncomputational thinking for girls between 8 and 11 years-old. Theunplugged approach was adopted in order to include students thatdo not have access to computers os the internet. Board games arealso easily replicable by teachers all over Brazil who desire toteach the pillars of computational thinking in their classrooms,meeting the 5th general competency pointed at Based NacionalComum Curricular (BNCC). A game was developed using onlinedesign tool Canva'for Education version. They were tested byvolunteers and, after adjustments, they were made availableonline through the project's website.","PeriodicalId":375380,"journal":{"name":"Anais do XIII Computer on the Beach - COTB'22","volume":"112 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do XIII Computer on the Beach - COTB'22","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14210/cotb.v13.p329-334","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Games can be a valuble tool for the teaching and learningprocess.This project aimed to develop board games based oncomputational thinking for girls between 8 and 11 years-old. Theunplugged approach was adopted in order to include students thatdo not have access to computers os the internet. Board games arealso easily replicable by teachers all over Brazil who desire toteach the pillars of computational thinking in their classrooms,meeting the 5th general competency pointed at Based NacionalComum Curricular (BNCC). A game was developed using onlinedesign tool Canva'for Education version. They were tested byvolunteers and, after adjustments, they were made availableonline through the project's website.