Integrating Mid-Air Haptics into Movie Experiences

Damien Ablart, Carlos Velasco, Marianna Obrist
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引用次数: 43

Abstract

"Seeing is believing, but feeling is the truth". This idiom from the seventieth century English clergyman Thomas Fuller gains new momentum in light of an increased proliferation of haptic technologies that allow people to have various kinds of `touch' and `touchless' interactions. Here, we report on the process of creating and integrating touchless feedback (i.e. mid-air haptic stimuli) into short movie experiences (i.e. one-minute movie format). Based on a systematic evaluation of user's experiences of those haptically enhanced movies, we show evidence for the positive effect of haptic feedback during the first viewing experience, but also for a repeated viewing after two weeks. This opens up a promising design space for content creators and researchers interested in sensory augmentation of audiovisual content. We discuss our findings and the use of mid-air haptics technologies with respect to its effect on users' emotions, changes in the viewing experience over time, and the effects of synchronisation.
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将空中触觉融入电影体验
眼见为实,但感觉才是真理。随着触觉技术的日益普及,人们可以进行各种“触摸”和“非触摸”的互动,这个习语从70世纪的英国牧师托马斯·富勒那里获得了新的动力。在这里,我们报告了创建和整合非触摸反馈(即空中触觉刺激)到短电影体验(即一分钟的电影格式)的过程。基于对这些触觉增强电影的用户体验的系统评估,我们展示了在第一次观看体验中触觉反馈的积极影响的证据,以及两周后重复观看的证据。这为内容创作者和对视听内容的感官增强感兴趣的研究人员开辟了一个有前途的设计空间。我们讨论了我们的发现和空中触觉技术的使用,以及它对用户情绪的影响,随着时间的推移观看体验的变化,以及同步的影响。
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