Rapidly Product and Optimize Facial Animation Methods for 3D Game

Ming Zhao, J. Zhang
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引用次数: 3

Abstract

In order to solve the bottlenecks and problems of the complex facial animation of the 3Dgame, a few methods are put forward that include selectively realizing facial animation details of the role in the 3Dgame expressed; using of manual adjustment technology method and morpher animation method to produce role model; use MultiRes method and normal mapping method of animation optimization to solve this problem for more rapid and convenient. Focus on study how to rapidly product and optimize facial animation for 3Dgame. These methods have provided a new way of thinking and achieved good results in the research field.
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快速生成和优化3D游戏面部动画方法
为了解决3d游戏复杂面部动画的瓶颈和问题,提出了几种方法,包括有选择地实现3d游戏中角色表达的面部动画细节;采用手动调节技术方法和变形动画方法制作角色模型;采用MultiRes方法和法线映射方法进行动画优化,更快速方便的解决了这一问题。重点研究如何快速制作和优化3d游戏的面部动画。这些方法为研究领域提供了新的思路,取得了良好的效果。
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