Game theory-based and heuristic algorithms for parking-lot search

Ayub Mamandi, S. Yousefi, Reza Ebrahimi Atani
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引用次数: 5

Abstract

Increasing the population of cites has led to several problems in using the spatial sources of cities. One of these sources which imposes high expenses on city mates are car parks. To solve such problems many parking guidance systems have been developed, but unfortunately in most of them the efficiency has not been evaluated. In order to analyze efficiency of parking guidance systems, in this paper two models of parking selection systems are provided, using two concepts: game theory and priority heuristic. In the games theory model, drivers are considered as being rational entity that are seeking to maximize their payoffs. On the other hand, in the priority heuristic model, characteristics of drivers are taken into account for choosing a car park. We compared our model to the similar existing models based on three factors: the total number of drivers, the number of on-street car parks space, costs difference between private and on-street car parks and the influences of each factor on the efficiency of the parking guidance system. The results of comparison represent far higher efficiency compared to previous models.
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基于博弈论的启发式停车场搜索算法
随着城市人口的增加,城市空间资源的利用出现了一些问题。其中一个给城市居民带来高额开支的来源是停车场。为了解决这一问题,已经开发了许多停车引导系统,但遗憾的是,大多数系统的效率都没有得到评估。为了分析停车引导系统的效率,本文利用博弈论和优先级启发式两个概念,提出了停车选择系统的两个模型。在博弈论模型中,驾驶员被认为是追求自身收益最大化的理性实体。另一方面,在优先级启发式模型中,考虑了驾驶员的特征来选择停车场。我们根据驾驶员总数、路边停车位数量、私家停车位与路边停车位的成本差异以及各因素对停车引导系统效率的影响这三个因素,将我们的模型与现有的类似模型进行比较。对比结果表明,与以前的模型相比,效率要高得多。
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