A methodology for managing distributed virtual environment scalability

H. Singh, D. Gračanin
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引用次数: 1

Abstract

Distributed Virtual Environments (DVEs) are a large class of real-time simulation systems. We present an implementation-independent methodology for measuring, analyzing, and comparing DVE systems performance. The methodology comprises of a process of requirements elicitation and their conversion into measurable objectives. The process for determining quality requirements for a DVE is discussed, with a focus on interaction-based scenario analysis. An example is given with a simple game — Asteroids — that has been modified to support two players (users).
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一种管理分布式虚拟环境可伸缩性的方法
分布式虚拟环境(Distributed Virtual Environments, DVEs)是一大类实时仿真系统。我们提出了一种独立于实现的方法,用于测量、分析和比较DVE系统的性能。该方法包括一个需求引出的过程,并将其转换为可测量的目标。讨论了确定DVE质量需求的过程,重点是基于交互的场景分析。以一个简单的游戏《Asteroids》为例,它被修改为支持两个玩家(用户)。
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