Improving collision detection in distributed virtual environments by adaptive collision prediction tracking

Jan Ohlenburg
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引用次数: 14

Abstract

Collision detection for dynamic objects in distributed virtual environments is still an open research topic. The problems of network latency and available network bandwidth prevent exact common solutions. The consistency-throughput tradeoff states that a distributed virtual environment cannot be consistent and highly dynamic at the same time. Remote object visualization is used to extrapolate and predict the movement of remote objects reducing the bandwidth required for good approximations of the remote objects. Few update messages aggravate the effect of network latency for collision detection. In this paper, new approach extending remote object visualization techniques is demonstrated to improve the results of collision detection in distributed virtual environments. We showed how this can significantly reduce the approximation errors caused by remote object visualization techniques. This is done by predicting collisions between remote objects and adaptively changing the parameters of these techniques.
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通过自适应碰撞预测跟踪改进分布式虚拟环境中的碰撞检测
分布式虚拟环境中动态对象的碰撞检测仍然是一个开放的研究课题。网络延迟和可用网络带宽的问题阻碍了精确的通用解决方案。一致性和吞吐量的权衡表明,分布式虚拟环境不能同时保持一致性和高度动态。远程对象可视化用于外推和预测远程对象的运动,减少了对远程对象进行良好近似所需的带宽。更新消息少加剧了网络延迟对碰撞检测的影响。本文展示了一种扩展远程对象可视化技术的新方法,以改善分布式虚拟环境中的碰撞检测结果。我们展示了这如何显著减少由远程对象可视化技术引起的近似误差。这是通过预测远程物体之间的碰撞并自适应地改变这些技术的参数来实现的。
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