Authoring Interactive and Immersive Experiences Using Programming by Demonstration

Edwige Chauvergne, M. Hachet, Arnaud Prouzeau
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Abstract

Immersive technologies, like virtual and augmented reality, allow engaging the general public in interactive experiences, which are particularly promising in educational and cultural activities (e.g. museums, exhibits). For now, the design of such interactive experiences requires extensive knowledge of expert programming tools, and thus they are not accessible to non-developers. A promising method to ease the prototyping of interactive scenes for non-expert users stands on the concept of programming-by-demonstration. With such an approach, novice users can simply demonstrate an interaction or the expected behavior of a virtual object to build their prototype, without knowing the underlying coding mechanisms. In this paper, we propose an immersive authoring system that bases on that approach. We prototyped two use cases based on this system, as well as a user study. Using our observations and the results of the study, we discuss challenges associated with the design of such systems and provide guidelines for the development of future immersive programming-by-demonstration tools.
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使用演示编程创作交互式和沉浸式体验
虚拟现实和增强现实等沉浸式技术可以让公众参与互动体验,这在教育和文化活动(例如博物馆、展览)中尤其有前景。目前,这种交互体验的设计需要专业编程工具的广泛知识,因此非开发人员无法访问它们。为非专业用户简化交互场景原型的一种很有前途的方法是基于演示编程的概念。使用这种方法,新手用户可以简单地演示交互或虚拟对象的预期行为来构建他们的原型,而无需了解底层编码机制。在本文中,我们提出了一个基于该方法的沉浸式创作系统。我们基于这个系统创建了两个用例原型,以及一个用户研究。利用我们的观察和研究结果,我们讨论了与此类系统设计相关的挑战,并为未来沉浸式演示编程工具的开发提供了指导方针。
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