3D Object Spatial- consistent Texture Maps Appropriate for 2D Image Processing

G. Ioannakis, A. Koutsoudis, C. Chamzas
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Abstract

The aim of this work is to generate a spatial-consistent UV maps of a 3D object's texture suitable for 2D image processing algorithms. An approach to produce such a fully spatially consistent UV mapping suitable for image processing based on the planar parameterisation of the mesh is presented. The mesh of a 3D model is parametrised onto a unit square 2D plane using computational conformal geometry techniques. The proposed method is genus independent, due to an iterative 3D mesh cutting procedure. The selection of the initial seed vertex for the mesh-cut is not essential for the parameterisation of the geometry, however it affects heavily the appearance of the obtained texture map. In this work we attempt to determine such a seed vertex, in order the UV map to be suitable for image processing. Having the texture of a 3D model depicted on a spatially continuous two dimensional structure enables us to efficiently apply well known image processing based techniques and algorithms. Our method is applied on a 3D digital replica of an ancient Greek Lekythos vessel.
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三维对象空间一致纹理映射适合于二维图像处理
这项工作的目的是生成适合2D图像处理算法的3D物体纹理的空间一致的UV地图。提出了一种基于网格平面参数化的适合图像处理的完全空间一致的UV映射方法。使用计算共形几何技术将三维模型的网格参数化到单位平方的二维平面上。由于该方法是一个迭代的三维网格切割过程,因此该方法与属无关。网格切割的初始种子顶点的选择对于几何参数化不是必不可少的,但是它会严重影响获得的纹理图的外观。在这项工作中,我们试图确定这样一个种子顶点,以便UV贴图适合图像处理。将三维模型的纹理描绘在空间连续的二维结构上,使我们能够有效地应用众所周知的基于图像处理的技术和算法。我们的方法应用于古希腊勒基索斯船的三维数字复制品。
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