Personification Aspect of Conversational Agents as Representations of a Physical Object

Akihito Yoshii, T. Nakajima
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引用次数: 2

Abstract

Using computer technologies, the physical world in which we live and the virtual worlds generated by computers or popular cultures are coming closer together. Virtual agents are often designed that refer to humans in the physical world; at the same time, physical world products or services draw stories and emotions using characters. Computers can adjust virtual representations in the physical world based on the information they represent which is possessed by computers, and this adjustment leads to perceived personification. In this paper, we discuss the perception of personification and the possibility of application for persuasion. We developed a prototype application and then conducted surveys and a task-based user study. The results suggest the possibility of persuasion from personified agents superimposed close to an object.
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会话代理作为物理对象表示的人格化方面
使用计算机技术,我们生活的物理世界和由计算机或流行文化产生的虚拟世界越来越接近。虚拟代理通常被设计为参考物理世界中的人类;与此同时,实体世界的产品或服务使用角色来描绘故事和情感。计算机可以根据计算机所拥有的信息来调整物理世界中的虚拟表征,这种调整导致了感知人格化。在本文中,我们讨论了人格化的感知和适用于说服的可能性。我们开发了一个原型应用程序,然后进行了调查和基于任务的用户研究。研究结果表明,拟人化的代理人可能会在靠近物体的地方进行说服。
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