A comparison of eye-head coordination between virtual and physical realities

Kevin P. Pfeil, E. Taranta, Arun K. Kulshreshth, P. Wisniewski, J. Laviola
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引用次数: 23

Abstract

Past research has shown that humans exhibit certain eye-head responses to the appearance of visual stimuli, and these natural reactions change during different activities. Our work builds upon these past observations by offering new insight to how humans behave in Virtual Reality (VR) compared to Physical Reality (PR). Using eye- and head- tracking technology, and by conducting a study on two groups of users - participants in VR or PR - we identify how often these natural responses are observed in both environments. We find that users statistically move their heads more often when viewing stimuli in VR than in PR, and VR users also move their heads more in the presence of text. We open a discussion for identifying the HWD factors that cause this difference, as this may not only affect predictive models using eye movements as features, but also VR user experience overall.
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虚拟现实与物理现实的眼-头协调比较
过去的研究表明,人类对视觉刺激表现出一定的眼头反应,这些自然反应在不同的活动中会发生变化。我们的工作建立在这些过去的观察基础上,提供了与物理现实(PR)相比,人类在虚拟现实(VR)中的行为方式的新见解。通过使用眼球和头部追踪技术,并对两组用户(VR和PR的参与者)进行研究,我们确定了在这两种环境中观察到这些自然反应的频率。我们发现,从统计数据来看,用户在VR中观看刺激时比在PR中更频繁地移动头部,VR用户在文本出现时也更频繁地移动头部。我们开始讨论确定导致这种差异的HWD因素,因为这不仅会影响以眼球运动为特征的预测模型,还会影响整体的VR用户体验。
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