{"title":"Design and evaluation of a sketch-based gesture animation tool","authors":"Huaguang Song, Michael Neff","doi":"10.1145/2668064.2677079","DOIUrl":null,"url":null,"abstract":"Hand gestures are one of the most important components of nonverbal communication, conveying both affective and pragmatic information. They involve the path the hand takes through space, the orientation of the hand and the shape of the hand over time, the latter defined by the angles of the finger joints. Being able to rapidly produce gesture animation is important for two distinct tasks. First, it is important for authoring animations when characters are in conversation, a very common task. Second, there is a growing set of animation tools that are designed to create motion for characters that can gesture autonomously in interactive settings and games [Thiebaux et al. 2008; Heloir and Kipp 2009; van Welbergen et al. 2010; Neff et al. 2008]. These tools generally rely on libraries of gesture animations and it is important to be able to generate large numbers of such animations quickly and at low cost in order to build libraries for particular characters and tasks. This paper presents a tool designed to achieve both goals.","PeriodicalId":138747,"journal":{"name":"Proceedings of the 7th International Conference on Motion in Games","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Conference on Motion in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2668064.2677079","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Hand gestures are one of the most important components of nonverbal communication, conveying both affective and pragmatic information. They involve the path the hand takes through space, the orientation of the hand and the shape of the hand over time, the latter defined by the angles of the finger joints. Being able to rapidly produce gesture animation is important for two distinct tasks. First, it is important for authoring animations when characters are in conversation, a very common task. Second, there is a growing set of animation tools that are designed to create motion for characters that can gesture autonomously in interactive settings and games [Thiebaux et al. 2008; Heloir and Kipp 2009; van Welbergen et al. 2010; Neff et al. 2008]. These tools generally rely on libraries of gesture animations and it is important to be able to generate large numbers of such animations quickly and at low cost in order to build libraries for particular characters and tasks. This paper presents a tool designed to achieve both goals.
手势是非语言交际中最重要的组成部分之一,它既能传达情感信息,又能传达语用信息。它们包括手穿过空间的路径,手的方向和手随时间的形状,后者由手指关节的角度决定。能够快速生成手势动画对于两个不同的任务非常重要。首先,当角色在对话时创作动画非常重要,这是一项非常常见的任务。其次,越来越多的动画工具被设计用来为角色创造动作,使其能够在互动环境和游戏中自主地做出手势[Thiebaux et al. 2008;Heloir and Kipp 2009;van Welbergen et al. 2010;Neff et al. 2008]。这些工具通常依赖于手势动画库,为了为特定的角色和任务构建库,能够快速、低成本地生成大量这样的动画是很重要的。本文提出了一个旨在实现这两个目标的工具。