3D Scene Segmentation with a Shape Repository

L. Wan, Z. Miao, Dongxia Chang, Yigang Cen
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Abstract

3D scene segmentation is important but difficult especially when one object makes contact with another in scenes. This paper presents a new algorithm for automatic object extraction with the help of a shape repository, which is an effective approach applicable to 3D meshes without scene graphs. In the new algorithm, connected components are first computed and taken as initial clusters. Then, based on the global shape similarities between the supposed mergence of two shapes and any shape from the shape repository, we make a decision as to whether two close shapes should be merged or not. Our iterative merging scheme is performed until none of the close shapes can be merged. Experiments show that this method is very efficient on some indoor scenes.
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3D场景分割与形状存储库
3D场景分割很重要,但也很困难,尤其是当一个物体在场景中与另一个物体接触时。本文提出了一种基于形状库的物体自动提取算法,是一种适用于无场景图的三维网格的有效方法。在新算法中,首先计算连通分量并将其作为初始聚类。然后,基于假设合并的两个形状与形状库中任何形状之间的全局形状相似性,我们决定是否合并两个相近的形状。我们的迭代合并方案被执行,直到没有一个接近的形状可以合并。实验表明,该方法在某些室内场景下是非常有效的。
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