Exact Anytime Multi-Agent Path Finding Using Branch-and-Cut-and-Price and Large Neighborhood Search

Edward Lam, Daniel D. Harabor, P. J. Stuckey, Jiaoyang Li
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引用次数: 1

Abstract

Given a set of agents on a grid, the multi-agent path finding problem aims to find a path that moves each agent from its given start location to its target location such that they do not collide and that the sum of arrival times is minimized. LNS2 is a state-of-the-art algorithm for anytime, suboptimal solving. It is an upper-bounding algorithm that repeatedly adjusts an existing solution and, being a local search, is oblivious to optimality. BCP is a state-of-the-art algorithm for exact solving. It is a lower-bounding tree search that attempts to tighten the lower bound until a solution appears. As BCP operates on the lower bound, the first solution it finds is optimal or nearly optimal, and therefore has poor anytime behavior. This paper proposes to tightly couple LNS2 and BCP to achieve better anytime, suboptimal solving while retaining the optimality guarantee of BCP. Experiments indicate that the combination achieves better anytime behavior than BCP in general and better suboptimal performance than LNS2 on congested maps.
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基于分支降价和大邻域搜索的精确随时多智能体寻径
给定网格上的一组代理,多代理寻路问题的目的是找到一条路径,使每个代理从给定的起始位置移动到目标位置,使它们不发生碰撞,并且到达时间的总和最小。LNS2是一种最先进的算法,可用于任何时间的次优求解。它是一种上限算法,反复调整现有的解决方案,并且作为局部搜索,不关心最优性。BCP是最先进的精确求解算法。它是一种下限树搜索,试图收紧下限直到出现解。由于BCP在下界上运行,它找到的第一个解是最优或接近最优的,因此具有较差的任何时间行为。本文提出将LNS2与BCP紧密耦合,在保证BCP最优性的同时,实现更好的随时次优求解。实验表明,该组合在拥塞地图上比BCP具有更好的随时行为,比LNS2具有更好的次优性能。
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