Temporal emphasis for goal extraction in task demonstration to a humanoid robot by naive users

Konstantinos Theofilis, K. Lohan, Chrystopher L. Nehaniv, K. Dautenhahn, B. Wrede
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引用次数: 5

Abstract

Goal extraction in learning by demonstration is a complex problem. A novel approach, inspired by developmental psychology and focused on use in experiments with naive users, is presented in this paper. Participants were presenting a simple task, how to stack three boxes, to the humanoid robot iCub. The stationary states of the task - 1 box, 2 boxes stacked, 3 boxes stacked - were defined and the time span of each state was measured. Analysis of the results showed that there is a significant result that users tend to keep the boxes stationary longer upon completion of the end goal than upon completion of the sub-goals. A simple and straightforward learning algorithm was then used on the demonstration data, using only the time spans of the stationary states. The learning algorithm successfully detected the end goal. These temporal differences, functioning as emphasis, could be used as a complementary mechanism for goal extraction in imitation learning. Furthermore, it is suggested that since a simple, straightforward learning algorithm can use these pauses to recognise the goal state, humans may also be able to use this pause as a complementary mechanism for recognising the goal state of a task.
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幼稚用户对仿人机器人任务演示中目标提取的时间重点
示范学习中的目标提取是一个复杂的问题。本文提出了一种新的方法,受发展心理学的启发,并专注于在天真用户的实验中使用。参与者向人形机器人iCub展示了一个简单的任务,即如何堆叠三个盒子。定义了1箱、2箱堆叠、3箱堆叠的任务静态状态,并测量了每个状态的时间跨度。对结果的分析表明,有一个显著的结果,即用户在完成最终目标时比在完成子目标时更倾向于保持盒子静止更长时间。然后对演示数据使用了一种简单直接的学习算法,仅使用稳态的时间跨度。学习算法成功检测到最终目标。这些时间差异作为重点,可以作为模仿学习中目标提取的补充机制。此外,有人建议,由于简单,直接的学习算法可以使用这些暂停来识别目标状态,人类也可以使用这种暂停作为识别任务目标状态的补充机制。
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