OntoJogo: An Ontology for Game Classification

Salete Teixeira, R. V. Boas, Francisco Oliveira, Cristiana Araújo, P. Henriques
{"title":"OntoJogo: An Ontology for Game Classification","authors":"Salete Teixeira, R. V. Boas, Francisco Oliveira, Cristiana Araújo, P. Henriques","doi":"10.1109/SeGAH49190.2020.9201876","DOIUrl":null,"url":null,"abstract":"Games are no longer just an entertainment activity. Various games are being adopted in different fields, such as psychology, education, and healthcare. Their usage requires professionals to be capable of categorizing games to take the most advantage out of them. Therefore, we argue that a uniform classification for games can facilitate and improve the work on numerous investigations that focus on the usage of games. Along with research work on the matter, in this paper, we present an ontology, OntoJogo, for the classification of games according to different perspectives or categorization axes. In the paper, OntoJogo is described in detail (classes and relations are explained), and examples of use are shown.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201876","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Games are no longer just an entertainment activity. Various games are being adopted in different fields, such as psychology, education, and healthcare. Their usage requires professionals to be capable of categorizing games to take the most advantage out of them. Therefore, we argue that a uniform classification for games can facilitate and improve the work on numerous investigations that focus on the usage of games. Along with research work on the matter, in this paper, we present an ontology, OntoJogo, for the classification of games according to different perspectives or categorization axes. In the paper, OntoJogo is described in detail (classes and relations are explained), and examples of use are shown.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
OntoJogo:游戏分类本体
游戏不再仅仅是一种娱乐活动。不同的领域正在采用各种游戏,如心理学、教育和医疗保健。它们的使用要求专业人士能够对游戏进行分类,以最大限度地利用它们。因此,我们认为,统一的游戏分类可以促进和改进专注于游戏使用的众多调查工作。随着对这一问题的研究工作,我们提出了一个本体,OntoJogo,用于根据不同的视角或分类轴对游戏进行分类。本文对OntoJogo进行了详细的描述(解释了类和关系),并给出了使用实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial Infarction Dynamic difficulty adjustment in exer-games for rehabilitation: a mixed approach Exploring Data Glove and Robotics Hand Exergaming: Lessons Learned OntoJogo: An Ontology for Game Classification [Title page]
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1