View-Dependent Video Textures for 360° Video

Sean J. Liu, Maneesh Agrawala, S. DiVerdi, Aaron Hertzmann
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引用次数: 18

Abstract

A major concern for filmmakers creating 360° video is ensuring that the viewer does not miss important narrative elements because they are looking in the wrong direction. This paper introduces gated clips which do not play the video past a gate time until a filmmaker-defined viewer gaze condition is met, such as looking at a specific region of interest (ROI). Until the condition is met, we seamlessly loop video playback using view-dependent video textures, a new variant of standard video textures that adapt the looping behavior to the portion of the scene that is within the viewer's field of view. We use our desktop GUI to edit live action and computer animated 360° videos. In a user study with casual viewers, participants prefer our looping videos over the standard versions and are able to successfully see all of the looping videos' ROIs without fear of missing important narrative content.
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360°视频的视相关视频纹理
对于制作360度视频的电影人来说,一个主要的问题是确保观众不会因为看错方向而错过重要的叙事元素。本文介绍了门控剪辑,它不会播放视频超过门控时间,直到电影制作者定义的观众注视条件得到满足,例如注视特定的感兴趣区域(ROI)。在满足条件之前,我们使用依赖于视图的视频纹理无缝地循环视频播放,这是标准视频纹理的一种新变体,可根据观看者视野内的场景部分调整循环行为。我们使用桌面GUI编辑实景和电脑动画360°视频。在一项针对休闲观众的用户研究中,参与者更喜欢我们的循环视频,而不是标准版本,他们能够成功地看到所有循环视频的roi,而不用担心错过重要的叙事内容。
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