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Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology最新文献

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Session details: Session 4B: Human-Robot Interaction 会议详情:4B部分:人机交互
Walter S. Lasecki
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引用次数: 0
Accurate and Low-Latency Sensing of Touch Contact on Any Surface with Finger-Worn IMU Sensor 使用指戴式IMU传感器在任何表面上精确和低延迟地感知触摸接触
Yizheng Gu, Chun Yu, Zhipeng Li, Weiqi Li, Shuchang Xu, Xiaoying Wei, Yuanchun Shi
Head-mounted Mixed Reality (MR) systems enable touch interaction on any physical surface. However, optical methods (i.e., with cameras on the headset) have difficulty in determining the touch contact accurately. We show that a finger ring with Inertial Measurement Unit (IMU) can substantially improve the accuracy of contact sensing from 84.74% to 98.61% (f1 score), with a low latency of 10 ms. We tested different ring wearing positions and tapping postures (e.g., with different fingers and parts). Results show that an IMU-based ring worn on the proximal phalanx of the index finger can accurately sense touch contact of most usable tapping postures. Participants preferred wearing a ring for better user experience. Our approach can be used in combination with the optical touch sensing to provide robust and low-latency contact detection.
头戴式混合现实(MR)系统可以在任何物理表面上进行触摸交互。然而,光学方法(即头戴式耳机上的摄像头)难以准确地确定触摸接触。我们的研究表明,带有惯性测量单元(IMU)的手指戒指可以大幅提高接触传感的精度,从84.74%提高到98.61% (f1分数),并且延迟低至10 ms。我们测试了不同的佩戴姿势和敲击姿势(例如,用不同的手指和部位)。结果表明,戴在食指近端指骨上的基于imu的戒指可以准确地感知大多数可用的敲击姿势的触摸接触。参与者更喜欢戴戒指以获得更好的用户体验。我们的方法可以与光学触摸传感结合使用,以提供鲁棒性和低延迟的接触检测。
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引用次数: 45
Morphlour: Personalized Flour-based Morphing Food Induced by Dehydration or Hydration Method Morphlour:通过脱水或水合作用诱导的个性化面粉变形食品
Ye Tao, Youngwook Do, Humphrey Yang, Yi-Chin Lee, Guanyun Wang, Catherine Mondoa, Jianxun Cui, Wen Wang, Lining Yao
In this paper, we explore personalized morphing food that enhances traditional food with new HCI capabilities, rather than replacing the chef and authentic ingredients (e.g. flour) with an autonomous machine and heterogeneous mixtures (e.g. gel). Thus, we contribute a unique transformation mechanism of kneaded and sheeted flour-based dough, with an integrated design strategy for morphing food during two general cooking methods: dehydration (e.g. baking) or hydration (e.g. water boiling). We also enrich the design space of morphing food by demonstrating several applications. We end by discussing hybrid cooking between human and a design tool that we developed to ensure accuracy while preserving customizability for morphing food.
在本文中,我们探索个性化的变形食品,通过新的HCI能力增强传统食品,而不是用自主机器和异质混合物(如凝胶)取代厨师和正宗配料(如面粉)。因此,我们提供了一种独特的揉制和片状面粉面团的转化机制,并采用了一种综合设计策略,用于在两种常见的烹饪方法下变形食物:脱水(例如烘烤)或水合(例如水煮沸)。我们还通过展示几种应用来丰富变形食品的设计空间。我们最后讨论了人类和我们开发的设计工具之间的混合烹饪,以确保准确性,同时保留变形食物的可定制性。
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引用次数: 43
Soft Inkjet Circuits: Rapid Multi-Material Fabrication of Soft Circuits using a Commodity Inkjet Printer 软喷墨电路:使用商用喷墨打印机快速多材料制造软电路
Arshad Khan, J. Roo, T. Kraus, Jürgen Steimle
Despite the increasing popularity of soft interactive devices, their fabrication remains complex and time consuming. We contribute a process for rapid do-it-yourself fabrication of soft circuits using a conventional desktop inkjet printer. It supports inkjet printing of circuits that are stretchable, ultrathin, high resolution, and integrated with a wide variety of materials used for prototyping. We introduce multi-ink functional printing on a desktop printer for realizing multi-material devices, including conductive and isolating inks. We further present DIY techniques to enhance compatibility between inks and substrates and the circuits' elasticity. This enables circuits on a wide set of materials including temporary tattoo paper, textiles, and thermoplastic. Four application cases demonstrate versatile uses for realizing stretchable devices, e-textiles, body-based and re-shapeable interfaces.
尽管软交互设备越来越受欢迎,但它们的制造仍然复杂且耗时。我们提出了一种使用传统台式喷墨打印机快速制作软电路的方法。它支持可拉伸、超薄、高分辨率的电路喷墨打印,并与用于原型设计的各种材料集成。我们介绍了在台式打印机上实现多材料器件的多油墨功能打印,包括导电油墨和隔离油墨。我们进一步提出了DIY技术,以提高油墨和基材之间的兼容性和电路的弹性。这使得电路可以在广泛的材料上使用,包括临时纹身纸、纺织品和热塑性塑料。四个应用案例展示了实现可拉伸设备、电子纺织品、基于身体和可重塑界面的多种用途。
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引用次数: 49
TipText: Eyes-Free Text Entry on a Fingertip Keyboard TipText:指尖键盘上的免眼睛文本输入
Zheer Xu, Pui Chung Wong, Jun Gong, Te-Yen Wu, A. Nittala, Xiaojun Bi, Jürgen Steimle, Hongbo Fu, Kening Zhu, Xing-Dong Yang
In this paper, we propose and investigate a new text entry technique using micro thumb-tip gestures. Our technique features a miniature QWERTY keyboard residing invisibly on the first segment of the user's index finger. Text entry can be carried out using the thumb-tip to tap the tip of the index finger. The keyboard layout was optimized for eyes-free input by utilizing a spatial model reflecting the users' natural spatial awareness of key locations on the index finger. We present our approach of designing and optimizing the keyboard layout through a series of user studies and computer simulated text entry tests over 1,146,484 possibilities in the design space. The outcome is a 2×3 grid with the letters highly confining to the alphabetic and spatial arrangement of QWERTY. Our user evaluation showed that participants achieved an average text entry speed of 11.9 WPM and were able to type as fast as 13.3 WPM towards the end of the experiment.
在本文中,我们提出并研究了一种使用微拇指指尖手势的文本输入技术。我们的技术特点是一个微型的QWERTY键盘无形地驻留在用户食指的第一节。文本输入可以使用拇指尖轻敲食指尖来执行。键盘布局通过利用空间模型来反映用户对食指上键位置的自然空间意识,从而优化了无眼输入。我们通过一系列用户研究和计算机模拟文本输入测试,在设计空间中超过1,146,484种可能性,展示了我们设计和优化键盘布局的方法。结果是一个2×3网格,其中的字母高度局限于QWERTY的字母和空间排列。我们的用户评估显示,参与者达到了11.9 WPM的平均文本输入速度,并且在实验结束时能够以13.3 WPM的速度打字。
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引用次数: 56
Session details: Session 7A: Text 会话详细信息:会话7A:文本
Parmit K. Chilana
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引用次数: 0
Robiot: A Design Tool for Actuating Everyday Objects with Automatically Generated 3D Printable Mechanisms 机器人:用于驱动具有自动生成3D可打印机制的日常对象的设计工具
Jiahao Li, Jeeeun Kim, Xiang 'Anthony' Chen
Users can now easily communicate digital information with an Internet of Things; in contrast, there remains a lack of support to automate physical tasks that involve legacy static objects, e.g. adjusting a desk lamp's angle for optimal brightness, turning on/off a manual faucet when washing dishes, sliding a window to maintain a preferred indoor temperature. Automating these simple physical tasks has the potential to improve people's quality of life, which is particularly important for people with a disability or in situational impairment. We present Robiot -- a design tool for generating mechanisms that can be attached to, motorized, and actuating legacy static objects to perform simple physical tasks. Users only need to take a short video manipulating an object to demonstrate an intended physical behavior. Robiot then extracts requisite parameters and automatically generates 3D models of the enabling actuation mechanisms by performing a scene and motion analysis of the 2D video in alignment with the object's 3D model. In an hour-long design session, six participants used Robiot to actuate seven everyday objects, imbuing them with the robotic capability to automate various physical tasks.
用户现在可以轻松地通过物联网交流数字信息;相比之下,仍然缺乏对涉及传统静态对象的物理任务的自动化支持,例如调整台灯的角度以获得最佳亮度,在洗碗时打开/关闭手动水龙头,滑动窗户以保持理想的室内温度。自动化这些简单的体力劳动有可能改善人们的生活质量,这对残疾人或有情境障碍的人尤其重要。我们介绍了机器人——一个设计工具,用于生成可以连接、驱动和驱动遗留静态对象来执行简单物理任务的机构。用户只需要拍摄一段操纵物体的短视频来演示预期的物理行为。然后,robbiot提取必要的参数,并通过执行与对象的3D模型对齐的2D视频的场景和运动分析,自动生成启用驱动机构的3D模型。在长达一小时的设计环节中,六名参与者使用Robiot驱动七个日常物品,使他们具备机器人的能力来自动完成各种物理任务。
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引用次数: 33
StackMold: Rapid Prototyping of Functional Multi-Material Objects with Selective Levels of Surface Details StackMold:快速原型的功能多材料对象与表面细节的选择水平
Tom Valkeneers, D. Leen, Daniel Ashbrook, Raf Ramakers
We present StackMold, a DIY molding technique to prototype multi-material and multi-colored objects with embedded electronics. The key concept of our approach is a novel multi-stage mold buildup in which casting operations are interleaved with the assembly of the mold to form independent compartments for casting different materials. To build multi-stage molds, we contribute novel algorithms that computationally design and optimize the mold and casting procedure. By default, the multi-stage mold is fabricated in slices using a laser cutter. For regions that require more surface detail, a high-fidelity 3D-printed mold subsection can be incorporated. StackMold is an integrated end-to-end system, supporting all stages of the process: it provides a UI to specify material and detail regions of a 3D~object; it generates fabrication files for the molds; and it produces a step-by-step casting instruction manual.
我们提出StackMold,一个DIY成型技术,原型多材料和多颜色的对象与嵌入式电子。我们方法的关键概念是一种新的多阶段模具构建,其中铸造操作与模具组装交织在一起,形成独立的隔间,用于铸造不同的材料。为了建立多阶段模具,我们提出了新的算法,计算设计和优化模具和铸造过程。默认情况下,多级模具是用激光切割机切片制造的。对于需要更多表面细节的区域,可以采用高保真3d打印模具分段。StackMold是一个集成的端到端系统,支持过程的所有阶段:它提供了一个UI来指定3D对象的材料和细节区域;生成模具制作文件;它产生一步一步的铸造指导手册。
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引用次数: 25
View-Dependent Video Textures for 360° Video 360°视频的视相关视频纹理
Sean J. Liu, Maneesh Agrawala, S. DiVerdi, Aaron Hertzmann
A major concern for filmmakers creating 360° video is ensuring that the viewer does not miss important narrative elements because they are looking in the wrong direction. This paper introduces gated clips which do not play the video past a gate time until a filmmaker-defined viewer gaze condition is met, such as looking at a specific region of interest (ROI). Until the condition is met, we seamlessly loop video playback using view-dependent video textures, a new variant of standard video textures that adapt the looping behavior to the portion of the scene that is within the viewer's field of view. We use our desktop GUI to edit live action and computer animated 360° videos. In a user study with casual viewers, participants prefer our looping videos over the standard versions and are able to successfully see all of the looping videos' ROIs without fear of missing important narrative content.
对于制作360度视频的电影人来说,一个主要的问题是确保观众不会因为看错方向而错过重要的叙事元素。本文介绍了门控剪辑,它不会播放视频超过门控时间,直到电影制作者定义的观众注视条件得到满足,例如注视特定的感兴趣区域(ROI)。在满足条件之前,我们使用依赖于视图的视频纹理无缝地循环视频播放,这是标准视频纹理的一种新变体,可根据观看者视野内的场景部分调整循环行为。我们使用桌面GUI编辑实景和电脑动画360°视频。在一项针对休闲观众的用户研究中,参与者更喜欢我们的循环视频,而不是标准版本,他们能够成功地看到所有循环视频的roi,而不用担心错过重要的叙事内容。
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引用次数: 18
Tactlets Tactlets
Daniel Groeger, Martin Feick, A. Withana, Jürgen Steimle
Rapid prototyping of haptic output on 3D objects promises to enable a more widespread use of the tactile channel for ubiquitous, tangible, and wearable computing. Existing prototyping approaches, however, have limited tactile output capabilities, require advanced skills for design and fabrication, or are incompatible with curved object geometries. In this paper, we present a novel digital fabrication approach for printing custom, high-resolution controls for electro-tactile output with integrated touch sensing on interactive objects. It supports curved geometries of everyday objects. We contribute a design tool for modeling, testing, and refining tactile input and output at a high level of abstraction, based on parameterized electro-tactile controls. We further contribute an inventory of 10 parametric Tactlet controls that integrate sensing of user input with real-time electro-tactile feedback. We present two approaches for printing Tactlets on 3D objects, using conductive inkjet printing or FDM 3D printing. Empirical results from a psychophysical study and findings from two practical application cases confirm the functionality and practical feasibility of the Tactlets approach.
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引用次数: 23
期刊
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology
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