Gray-level co-occurrence matrices as features in edge enhanced images

Peter J. Costianes, Joseph B. Plock
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引用次数: 11

Abstract

In 1973, Haralick, Shanmugam, and Dinstein published a paper in the IEEE Transactions on Systems, Man, and Cybernetics which proposed using Gray-Level Cooccurrence Matrices (GLCM) as a basis to define 2-D texture1. Over 14 different texture measures were defined using GLCM. In images with n × n grey levels, the size of the GLCM would be n × n which, for large n such as n=256, put a large computational load on the process and was also best suited for pixel distributions that were rather stochastic in nature. Such features as entropy, variance, correlation, etc. were proposed using the GLCM. When attempting to provide feature measures for man-made targets, most of the information contained in the target is contained by its edge distribution. Previous approaches form an edge outline of the target and then use some techniques such as Fourier descriptors to represent the target. However, in this case, extra steps need to be taken in order to assure that the edge outline is continuous or gaps in the outline somehow are dealt with when creating the Fourier coefficients for the feature vector. This paper presents an approach using GLCM where the gray scale image is put through an edge enhancement using any one of several edge operators. The resultant image is a binary image. For each point in the edge image, a 2×2 GLCM is created by placing an n × n window centered around the point and using the n2 neighboring points to build the GLCM's. This window should be sufficiently large to enclose the target of interest and the GLCM created provides the elements needed to define the features for the edge enhanced target. All software was created in Matlab2 using Matlab functions.
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灰度共现矩阵作为边缘增强图像的特征
1973年,Haralick、Shanmugam和Dinstein在《IEEE系统、人与控制论学报》(IEEE Transactions on Systems, Man, and Cybernetics)上发表了一篇论文,提出使用灰度协同矩阵(GLCM)作为定义二维纹理的基础1。使用GLCM定义了超过14种不同的纹理测量。在灰度为n × n的图像中,GLCM的大小为n × n,对于较大的n(如n=256),会给该过程带来很大的计算负荷,并且也最适合于本质上相当随机的像素分布。利用GLCM提出了熵、方差、相关性等特征。在试图为人造目标提供特征度量时,目标中包含的大部分信息都包含在目标的边缘分布中。以前的方法先形成目标的边缘轮廓,然后使用傅立叶描述子等技术来表示目标。然而,在这种情况下,需要采取额外的步骤,以确保边缘轮廓是连续的,或者在为特征向量创建傅里叶系数时以某种方式处理轮廓中的间隙。本文提出了一种使用GLCM的方法,其中灰度图像使用几种边缘算子中的任何一种进行边缘增强。得到的图像是二值图像。对于边缘图像中的每个点,通过在该点周围放置一个n × n的窗口并使用n2个相邻点构建GLCM来创建2×2 GLCM。该窗口应该足够大,以包含感兴趣的目标,并且创建的GLCM提供了定义边缘增强目标的特征所需的元素。所有软件都是在Matlab2中使用Matlab函数创建的。
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