Building interactivity, is it appealing?

M. N. Adi, D. Roberts
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Abstract

We introduce the use of an online virtual environment as a means of examining if people are more likely to return to and stay longer in interactive architecture. Would a building be more appealing if it had interactive elements? Would that encourage people to visit it again, spend more time in it and promote it to others? Or would interactivity be a trivial presence in a building? Our previous study showed that people could concentrate better when surrounded by moving patterns that give an impression of moving walls. Whether people are more likely to return to architecture that is interactive and the appeal of interactive architecture over a non interactive counterpart has not been tested before. This study makes use of second life as a place where people can visit at will. Two identical buildings were designed for the experiment with one of them having interactive elements. They were then placed in an online virtual environment that is accessible by the public and whose visits were monitored for four months. Initial results indicate that people prefer the interactive building over the non-interactive one. Appeal was measured by number of visitors, number of visits, time spent in each visit, number of groups that visited and returned to each building. These results demonstrate the importance of interactive elements in generating more interest and traffic for buildings and events.
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构建互动性,它吸引人吗?
我们介绍了在线虚拟环境的使用,作为一种检查人们是否更有可能返回并在交互式架构中停留更长时间的手段。如果一个建筑有互动元素,它会更吸引人吗?这会鼓励人们再次访问它,花更多的时间在它上面,并向其他人推广它吗?或者互动性在建筑中只是微不足道的存在?我们之前的研究表明,当人们被移动的图案包围时,可以更好地集中注意力,这些图案会给人一种移动的墙壁的印象。人们是否更有可能回到具有交互性的架构,以及交互式架构相对于非交互性架构的吸引力,这在之前还没有被测试过。这项研究利用第二人生作为一个人们可以随意访问的地方。两个相同的建筑被设计用于实验,其中一个具有互动元素。然后他们被放置在一个公众可以访问的在线虚拟环境中,并对他们的访问进行了四个月的监控。初步结果表明,人们更喜欢互动建筑而不是非互动建筑。吸引力是通过参观人数、参观次数、每次参观花费的时间、参观和返回每栋建筑的团体数量来衡量的。这些结果证明了互动元素在为建筑和活动产生更多兴趣和流量方面的重要性。
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