{"title":"Analisis Resepsi Imperialisme Budaya Dalam Film Seri Korea","authors":"Aditya Dwi Rachmad, Adi Bhakti","doi":"10.32509/wacana.v22i1.2447","DOIUrl":null,"url":null,"abstract":"This study aims to identify and describe the reception of Korean cultural imperialism through traditional games in the Squid Game movie series. This study uses a constructivist paradigm with a qualitative descriptive approach and Focus Group Discussion (FGD) as the data collection method. The subjects studied were 6 informants from followers of the Twitter account @kdrama_menfess who were selected purposively; the study scope was limited to the chosen informants who only come from Javanese culture. Secondary data from this study includes six scenes of traditional games in the Squid Game series and various data sources relevant to the topic of the study. The study used Stuart Hall's analysis theory, which focuses on the encoding-decoding process of the audience. This study found that the audience's attitude in accepting Korean culture was influenced by Korean media consumption activities, fondness for new things from Korea, and social environment. The movie series is an effective medium to create cultural imperialism, but the informants' openness in accepting foreign cultures is a strength for South Korea in building cultural imperialism through series films. So that Korean fans do not feel the impact of Korean cultural imperialism.","PeriodicalId":251187,"journal":{"name":"WACANA: Jurnal Ilmiah Ilmu Komunikasi","volume":"81 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"WACANA: Jurnal Ilmiah Ilmu Komunikasi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32509/wacana.v22i1.2447","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to identify and describe the reception of Korean cultural imperialism through traditional games in the Squid Game movie series. This study uses a constructivist paradigm with a qualitative descriptive approach and Focus Group Discussion (FGD) as the data collection method. The subjects studied were 6 informants from followers of the Twitter account @kdrama_menfess who were selected purposively; the study scope was limited to the chosen informants who only come from Javanese culture. Secondary data from this study includes six scenes of traditional games in the Squid Game series and various data sources relevant to the topic of the study. The study used Stuart Hall's analysis theory, which focuses on the encoding-decoding process of the audience. This study found that the audience's attitude in accepting Korean culture was influenced by Korean media consumption activities, fondness for new things from Korea, and social environment. The movie series is an effective medium to create cultural imperialism, but the informants' openness in accepting foreign cultures is a strength for South Korea in building cultural imperialism through series films. So that Korean fans do not feel the impact of Korean cultural imperialism.
本研究旨在通过《鱿鱼游戏》系列电影中的传统游戏来识别和描述韩国文化帝国主义的接受。本研究采用建构主义范式与定性描述方法,并以焦点小组讨论(Focus Group Discussion, FGD)作为资料收集方法。研究对象是从Twitter账户@kdrama_menfess的粉丝中有意挑选的6名告密者;研究范围限于只来自爪哇文化的选定的举报人。本研究的辅助数据包括《鱿鱼游戏》系列中的6个传统游戏场景以及与研究主题相关的各种数据源。本研究采用了Stuart Hall的分析理论,重点研究受众的编码-解码过程。本研究发现,受众接受韩国文化的态度受到韩国媒体消费活动、对韩国新事物的喜爱以及社会环境的影响。虽然系列电影是制造文化帝国主义的有效媒介,但举报人接受外国文化的开放性是韩国通过系列电影打造文化帝国主义的优势。让韩国粉丝们感受不到韩国文化帝国主义的冲击。