3D Human Avatar Digitization from a Single Image

Zhong Li, Lele Chen, Celong Liu, Yu Gao, Yuanzhou Ha, Chenliang Xu, Shuxue Quan, Yi Xu
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引用次数: 10

Abstract

With the development of AR/VR technologies, a reliable and straightforward way to digitize three-dimensional human body is in high demand. Most existing methods use complex equipment and sophisticated algorithms. This is impractical for everyday users. In this paper, we propose a pipeline that reconstructs 3D human shape avatar at a glance. Our approach simultaneously reconstructs the three-dimensional human geometry and whole body texture map with only a single RGB image as input. We first segment the human body part from the image and then obtain an initial body geometry by fitting the segment to a parametric model. Next, we warp the initial geometry to the final shape by applying a silhouette-based dense correspondence. Finally, to infer invisible backside texture from a frontal image, we propose a network we call InferGAN. Comprehensive experiments demonstrate that our solution is robust and effective on both public and our own captured data. Our human avatars can be easily rigged and animated using MoCap data. We developed a mobile application that demonstrates this capability in AR/VR settings.
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从单个图像数字化三维人类化身
随着AR/VR技术的发展,迫切需要一种可靠、直观的方法来实现三维人体的数字化。大多数现有的方法使用复杂的设备和复杂的算法。这对于日常用户来说是不切实际的。在本文中,我们提出了一种可以一目了然地重建三维人形化身的流水线。我们的方法只需要一个RGB图像作为输入,就可以同时重建三维人体几何和全身纹理图。我们首先从图像中分割人体部分,然后通过将分割拟合到参数模型中获得初始的人体几何形状。接下来,我们通过应用基于轮廓的密集对应将初始几何变形为最终形状。最后,为了从正面图像中推断不可见的背面纹理,我们提出了一个称为InferGAN的网络。综合实验表明,我们的解决方案对公共数据和我们自己捕获的数据都是鲁棒和有效的。我们的人类化身可以很容易地操纵和动画使用动作捕捉数据。我们开发了一个移动应用程序,在AR/VR环境中展示了这种能力。
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