{"title":"Recovering Correct Reconstructions from Indistinguishable Geometry","authors":"Jared Heinly, Enrique Dunn, Jan-Michael Frahm","doi":"10.1109/3DV.2014.84","DOIUrl":null,"url":null,"abstract":"Structure-from-motion (SFM) is widely utilized to generate 3D reconstructions from unordered photo-collections. However, in the presence of non unique, symmetric, or otherwise indistinguishable structure, SFM techniques often incorrectly reconstruct the final model. We propose a method that not only determines if an error is present, but automatically corrects the error in order to produce a correct representation of the scene. We find that by exploiting the co-occurrence information present in the scene's geometry, we can successfully isolate the 3D points causing the incorrect result. This allows us to split an incorrect reconstruction into error-free sub-models that we then correctly merge back together. Our experimental results show that our technique is efficient, robust to a variety of scenes, and outperforms existing methods.","PeriodicalId":275516,"journal":{"name":"2014 2nd International Conference on 3D Vision","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 2nd International Conference on 3D Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DV.2014.84","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
Structure-from-motion (SFM) is widely utilized to generate 3D reconstructions from unordered photo-collections. However, in the presence of non unique, symmetric, or otherwise indistinguishable structure, SFM techniques often incorrectly reconstruct the final model. We propose a method that not only determines if an error is present, but automatically corrects the error in order to produce a correct representation of the scene. We find that by exploiting the co-occurrence information present in the scene's geometry, we can successfully isolate the 3D points causing the incorrect result. This allows us to split an incorrect reconstruction into error-free sub-models that we then correctly merge back together. Our experimental results show that our technique is efficient, robust to a variety of scenes, and outperforms existing methods.